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Microsoft Invests In Institute To Evaluate How Gaming Benefits Learning

Microsoft Corp. has come up with a new learning institute in a bid to help researchers to comprehend the constructive influence of video games on gamers. 

In order to learn the impact of video games on gamers, the software giant has invested a whopping $1.5 million into the new institute, dubbed as “The Game for Learning Institute (GfLI)”, a collaborative endeavour from the New York University and other colleges. 

The company, which publishes a variety of games ranging from Halo to Gears of War, is analyzing the response of gaming enthusiasts to spot whether video gaming can enhance the learning capabilities in classrooms. 

Quoting the objective behind the new learning institute, Microsoft’s head of gaming research John Nordlinger, said in a statement “We want to figure out what's compelling about the games. If we can find out how to make the games fun and not make them so violent, that would be ideal”. 

Researchers already have kicked off their research study on a few middle school students to see if video gaming is beneficial in enhancing their learning practices. 

However, Microsoft isn’t the first to do this kind of research, as researchers from the University of Wisconsin have purported that playing “World of Warcraft” can boost scientific thinking. 

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Desire Athow

I have been musing and writing about technology since 1999 back in my native country Mauritius, dreaming back in 1997 of a world full of avatars...

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