Nvidia and THQ claim best DX11 effects yet

Nvidia’s DirectX 11 hardware might still be held up by signal failures, but that hasn’t stopped the green team from teaming up with THQ and 4A Games to implement a goods train full of DX11 goodies into Metro 2033.

According to THQ, Metro 2033 players with DirectX 11 hardware will be able to enjoy enhanced depth-of-field effects, as well as full tessellation on character models. In fact, the publisher is so chuffed with the DirectX 11 implementation that it says Metro 2033 will “boast the most advanced DX11 techniques yet seen in a PC title.”

Of course, this isn’t such a major deal when you consider that you could write a list of current DX11 games on the back of a sweet wrapper.

An Nvidia spokesperson told us that the company’s engineers, "worked closely with the developer to make sure DX11 was ultilised well."

Nvidia’s senior vice president of content and technology, Tony Tamasi, proudly says that the “4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010." You can take a look at the post apocalyptic, tube-dwelling game’s eye candy for yourself on the game’s Flickr site.

The only issue here, of course, is that Nvidia currently doesn’t have any DirectX 11 hardware available. So, if you want to enable the advanced DX11 effects in Metro 2033, you could currently only do it on an ATI card. Does this mean that we could see a timely launch of the GeForce GTX 470 and 480 to coincide with Nvidia’s first big DX11 project? Unsurprisingly, Nvidia wouldn’t tell us, although a spokesperson for the company did hint that “they're coming very soon - that's all I can say right now.”

As well as helping THQ with DirectX 11, Nvidia has also worked with the developer to get a whole load of its other gaming technology into the game. This includes hardware-accelerated PhysX effects, as well as support for 3D Vision. However, given that the game will need to run on ATI GPUs, as well as the Xbox 360, the PhysX effects on offer are more likely to be particle-showering explosions, as opposed to game-changing physics effects.

Metro 2033 is currently scheduled to be released for the PC and Xbox 360 in the UK and Europe on 19 March, with the US getting the game on 16 March. Will there be Nvidia DirectX 11 hardware available at the time of launch? Only time will tell.