Crytek adds stereoscopic 3D to CryEngine 3

British TV pioneer John Logie Baird might have demonstrated stereoscopic 3D TV back in the roaring 20s, but even now it’s only just starting to become a hot topic.

The latest firm to don its stereoscopic specs is Crytek, which has just announced that stereoscopic 3D is going to play a big part in CryEngine 3.

Unlike add-on stereoscopic systems for PC games, such as Nvidia’s 3D Vision, Crytek has built the new engine specifically with stereoscopic 3D effects in mind. As such, it will also work across a variety of platforms, including the PlayStation 3 and Xbox 360, rather than just the PC.

Carl Jones, director of global business development at Crytek, explains: "Over the past few years, S-3D [stereoscopic 3D] technology has emerged as one of the key trends both in movies and games. With CryEngine 3, developers will have the ability to create their content in 3D on all platforms."

The folks at Crytek became severely disillusioned with the PC gaming business when they saw how many people were pirating its tropical shooter showcase, Crysis. Back in 2008, Crytek’s CEO Cevat Yerli claimed that "for one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry." As a threat to the PC pirates, he also added that this "may have an impact on [our] PC exclusivity in the future." It turns out he wasn’t joking.

In order to accommodate the hardware in consoles, multi-platform games based on the next-generation CryEngine are going to have to be much more lenient on hardware requirements than the hardware-crushing Crysis and Crysis Warhead.

Even so, the developer confidently says that the engine will still provide "benchmark-setting graphical performance, near-photorealistic rendering of indoor and wide-open outdoor environments as well as extraordinary real-time special effects."

Crytek plans to demonstrate the new engine in 3D at the Games Developers Conference (GDC) in San Francisco next week.