Microsoft has indicated that it may make Halo game releases more frequent in the future.
In an interview with IGN, Microsoft Game Studio vice president Phil Spencer said that although there was no explicit strategy in place to release a Halo game every year, one release in three years is just not frequent enough.
“We definitely think about a more persistent Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged,” he said.
His comments follow the meteoric success Halo: Reach has had in the UK, Europe and the US.
The game had sold 300,000 copies within the first 24 hours of being launched in the UK and has been played for more than 2,000 years worth of time since its launch.
People rushing to buy the video game have also purchased a new Xbox 360, boosting the UK sales figures for the gaming console by 99 per cent. The Halo-themed Xbox 360 being offered by GAME is partly responsible for the rise in sales.