The Nintendo Wii 2 is widely expected to be released at the forthcoming E3 event this summer, five years after the original Nintendo Wii gaming console was showcased at the same venue.
Since the project was initiated back in 2001, many things have evolved in terms of hardware, the gaming market itself, the level of competition and consumer expectations.
The Wii changed the way people interacted with their gaming consoles, and it was several years later that the Xbox 360 with Kinect and the Playstation 3 with the Move managed to offer the same level of interaction as the Wii.
So what can we expect from the Wii 2? Firstly expect any remnants of the GameCube generation to disappear, so out goes the four controller ports and the two memory card slots, this will allow Nintendo to decrease the size of the console and cut down on the bill for materials.
Nintendo is also likely to dump PowerPC and ATI for the GPU and CPU; instead, we suspect that they will go for an all ARM solution, as Nintendo has a strategic partnership with a company that is a licensee of the UK-based technology firm.
An ARM system on chip is already at the heart of the Nintendo's latest gaming console, the 3DS.
Going totally ARM would allow Nintendo to cut down costs and leverage a popular ecosystem by re-using existing tools. A system on chip with two Cortex A9 cores clocked at 1GHz with a 400MHz DMP PICA200 3D graphics core would not be totally out of order.
Going ARM also means that Nintendo would be able to significantly cut down on the cost of manufacturing, by integrating more features and adding another few. The Wii 2 will support both HDMI and high definition content with Ethernet port, USB 2.0 ports (that's a bold prediction) and that custom "AV Multi Out" connector out.
We also suspect that the new Wii 2 will be the first console to drop optical discs completely (older games available for download) and instead rely on microSD cards, which may not be as cheap as discs but which would allow Nintendo to proceed on to the next level which would be....
Merging both the Sensor bar with the console itself, which would yield a slightly bigger and more robust, all-in-one product that is quasi-immune to drops (since it doesn't have any moving parts) and would consume a fraction of the total power of the current Nintendo Wii, which in turn would significantly reduce the size of the power adaptor.