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Australian Outfit Promises 100,000 Times More Detail In Gaming Graphics

ConsumerNews
, 03 Aug 2011News

An Australian company claiming to be on the verge of a breakthrough in the way computer graphics are created which could increase the amount of detail in video games and other media by 100,000 times.

Euclidion, which first announced its Unlimited Detail technology in 2010 then disappeared without trace while the tech world called hoax, is back on the scene.

The company says it will soon turn the whole world of computer graphics on its head with technology which uses 'little atoms' rather than the more traditional polygons currently used by game designers.

The company has release a video, which you can see over on thinq_, which demonstrates the level of detail obtainable with the new method.

"We've made a little island," company chief Bruce Robert Dell explains in the video. "The island is 1 kilometre squared. This island is made from 21,062,352,435,000 polygons."

The company's technology takes those polygons and converts them to 'Unlimited Detail' point cloud data at a rate of 64 'atoms' per cubic millimetre or one million per cubic inch. That's a level of complexity so high, Dell is able to demonstrate individual grains of dirt making up the ground's surface.

"There are 15 million converted polygons in every square meter of dirt," Dell claims, "which means that in one cubic meter of dirt we have more polygons than you will find in any game that doesn't use procedural generation."

While the video demo runs at just 20 frames per second in software, Dell claims that versions running significantly faster are available but not quite ready for public consumption.

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