It costs developers a total of $40,000 to release a single patch on Xbox live, making it a difficult platform for smaller developers to grow on.
This revelation was made by Tim Shafer of Double Fine Studios - which recently drew a lot of charitable donations as part of a campaign to create a contemporary point and click game - while talking with Hookshot. He went on to say that this is just too high a fee for smaller developers to pay, making it hard for them to do well on the platform.
This makes sense, since requiring just one patch could massively cut into the profits for a company. More than that and potentially a game could become a big cash drain for an indi developer.
"I just wish there was more support, more marketing, more placement on the dashboard. It could have been our own little Sundance Film festival, a great sandbox for indie development," continued Shafer.
He also said that Microsoft should take some notes from Valve and its Steam platform: "Open systems like Steam, that allow us to set our own prices, that's where it's at, and doing it completely alone like Minecraft. That's where people are going."
Now that Mr Shafer has over a million and a half to play with he has more room to move and the potential for plenty of patches if his company's next game needs them - though it seems likely from the way he looks at the industry, that it wouldn't.