OnLive, an on demand cloud based gaming service, which was announced during the Game Developers Conference in San Francisco, will be available for US gamers in June, the company has reported.
The online gaming service, which has been launched in order to take on traditional gaming consoles like Sony PS3, Wii and Xbox, will allow users a chance to play full-fledged data intensive games from their PCs and television sets in the near future, via a cloud based system.
According to a statement given by OnLive's founder Steve Perlman, OnLive will let users play graphic rich and console-like games by paying a small monthly fee of $15.
OnLive, banking on the popularity of cloud based systems, intends to wipe out the whole concept of using discs while playing a game.
When the service launches on June 17th users will be able to play the games on their PCs by the help of adapter, while the ability to use the service on televisions will come late in 2010.
Interestingly, many game publishers have expressed their enthusiasm for developing games for the cloud based gaming platform including Ubisoft which will be offering the highly popular Prince of Persia: The Forgotten Sands game when the service begins in June.
As usual, no dates or pricing have been announced for the rest of the world.
It remains to be seen whether OnLive succeeds in the endeavour or perishes. But since Apple built its whole iTunes/App store on this paradigm, there is a big chance that Onlive will succeed.