In a bid to spruce up the capabilities of its Chrome web browser, Google has come up with a novel project for it that will enable the browser to run a wide range of 3D graphics without forcing the users to download additional drivers.
The new open source project, dubbed as ‘Almost Native Graphics Layer Engine’, or simply ‘ANGLE’, aims at allowing the web browser to run the WebGL content on Windows systems, as quoted by Henry Bridge, product manager, on the Chromium blog.
WebGL standard, which is put forth by Mozilla Foundation and the Khronos Group around a year ago, is a cross-platform browser-based web standard that is still in its developmental phase.
The WebGL standard has been laid down for accessing 3D graphics utilising the OpenGLES 2.0 API that can be put through by the browser directly without requiring the plug-in.
Earlier, OpenGL standard - an API for 2D and 3D graphics rendering - emerged as a significant competitor to Microsoft’s Direct3D API, which is part of the company’s DirectX technologies.
Mentioning the same, Bridge pointed out: “Unfortunately, this situation means that even if they have powerful graphics hardware, many Windows machines can't render WebGL content because they don't have the necessary OpenGL drivers installed.”
However, in the recent few years, OpenGL has been outshone by DirectX, and hence most of the Windows systems don’t offer OpenGL drivers. The move comes after Microsoft announced that Internet Explorer 9 would need a GPU for optimal experience.