A recent update to Starcraft 2 meant that players were no longer able to play the single-player elements of the game without a persistent Internet connection, leading to a tide of angry comments from fans.
Game maker Blizzard made it clear at launch that the latest version of the tactical space game would be inextricably linked to the Internet, but until recently the software only required users to reconnect and authorise the game every 30 days.
After the last update, it appeared that reauthorisation was required every time the computer was powered down - which left jet-setting Strarcraft commanders with a bit of a problem.
It was assumed by many that Blizzard had hobbled the 30-day reset function in an attempt to circumvent rampant piracy, but it now turns out that the removal was all a horrible mistake.
In a statement on a company blog Blizzard stated: "Offline mode is intended to be available for 30 days upon authenticating your client by first logging in with an active internet connection; however, we are aware of an issue with the offline mode not functioning properly after the computer has been restarted. We are working on a solution for this issue to be included in an upcoming patch. We apologise for the inconvenience and thank you for your patience as we work to resolve this matter."