Kinect To Rely On Xbox 360 For Processing Power

In a surprising revelation, Microsoft confirmed that its forthcoming motion controller, the Kinect, won't include a dedicated processor but will instead rely on the processing power of the Xbox 360 console.

Kinect creative boss Kudo Tsunoda told Xbox World 360, that they "didn't know how much processing Kinect was going to take at the start of development".

Back in June 2010, there were reports that the Kinect still had a lag issue and Kinect's lead developer, Alex Kipman, did mention that the motion controller would use between 10 to 15 per cent of the 360's overall computing resources.

This time around, Microsoft is claiming that the device uses less than one percent of the 360's motherboard (according to CVG), or at least 16x less than previously reported.

Importantly, Tsunoda appeared to elude a question when it comes to whether the CPU-less Kinect was tracking less points on the player's body compared to the previous version.

Ultimately, developers always had limited resources to play with and it is likely that as Kinect matured as a platform, programmers managed to use the processing power more efficiently.