PC gaming is far from dead, according to Crytek chief Cevat Yerli, who further claims that the state of the art is being limited by the relatively low power of current-generation consoles compared to PCs.
Yerli's comments came during an interview with gaming magazine EDGE, in which he stated that "PC [gaming] is easily a generation ahead right now" - an interesting comment from the president of a company creating Crysis 2, a shooter which will launch simultaneously on PC, Xbox 360, and PlayStation 3.
Yerli went on to claim: "With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks."
It's a tale familiar to PC games the world over: with console games enjoying higher sales and, according to some figures, lower piracy rates than their equivalent PC titles, developers sometimes skimp on the format - often simply porting the console game across wholesale, complete with lower-resolution textures and simplified control system.
That isn't entirely the fault of the developers, says Yerli: "Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game."
Yerli clearly believes that the solution for the problem is for developers to look to the PC first, and to push the platform to its limits in order to differentiate on quality from the console platforms. With the company's original PC-only Crysis being famed for its gorgeous visuals but capable of bringing even the most expensive gaming PC to its knees with the settings turned up high, it'll be interesting to see if the multi-format Crysis 2 avoids the PC-port trap.