An insecurity worker has slammed Sony for shooting itself in the foot by failing to properly secure its networks, allowing hackers to blunder their way in and make off with the details of some 100 million gamers.
As Steve Watts, the co-founder of SecurEnvoy points out, research conducted at the Infosecurity Europe show last month that reveals that almost a fifth of IT managers play computer games.
"The stories have really been flying around this past few weeks, with some media outlets talking in terms of as many as 100 million names, addresses, user IDs, passwords, dates-of-birth - and large quantities of debit and credit numbers - falling into the wrong hands," he said.
"What is perhaps worse - if that were possible - is the seriously inept way in which Sony has handled the double whammy of two of its leading online services being hacked, which has resulted in its management reputation also being trashed," he added.
Watts went on to say that SecurEnvoy's research at Infosecurity Europe, which took in responses from 300 IT managers, found that 48 respondents said they played computer games in their spare time.
Since some 18.67 per cent of the 300 IT managers surveyed said they played online games, and these are "key influencers when it comes to IT purchasing decisions in their respective organisations," Sony has done itself no favours.
This is especially true in the case of the Sony PSN, says Watts, as after several weeks of investigations and releasing minimal information to subscribers, the service remains offline with no apparent prospect of coming back any time soon.
"This is a multi-faceted issue for Sony. Not only have they cheesed off their userbase - many of whom work in the IT sector - by losing their credentials, but they are preventing those same users from enjoying their leisure time online," he said.
"This is a classic case of royally upsetting - on multiple fronts - the very people who are key influences on purchasing Sony kit and services in a business environment. The brand and other reputational damage that Sony has done - and continues to do - is incalculable," he added.
So those hoping for a (jailbroken?) Playstation 3 on which to run their corporate Linux networks may find themselves unlucky, it seems.