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RIM opens up native SDK for BlackBerry Tablet OS

RIM has launched a beta version of the Native SDK for BlackBerry Tablet OS, designed to allow game developers to code in C/C++ environment and take advantage of a deeper API set.

The Native SDK makes use of the OpenGL ES 2.0 API, to allow developers to create 2D and 3D games for the BlackBerry PlayBook. RIM reckons developers will be able to build high performance, multi-threaded games exploiting the power of the device. It suggests this version of Need For Speed as an example of the sort of things devs should be capable of.

The SDK supports accelerometer, device orientation and other device features, as well as a number of POSIX compliant libraries, which will help developers that are porting existing games.

It is based on the QNX Momentics Tool Suite, which is an Eclipse-based integrated development environment. QNX Momentics provides memory profiling, application debugging, and memory usage statistics. This will help developers as they debug sophisticated programs, including hardware accelerated OpenGL applications.

OS developers can sign up to participate in the closed beta program at this page The Canadian outfit said space is limited and slots will be allocated on a first-come-first-served basis.