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Diablo III Servers Crashed Soon After Launch

Blizzard's Diablo III is off to a rocky start, as just after the servers were launched and the game ready for play, they slowed to a crawl as tens of thousands of people attempted to connect at the same time - meaning many players were unable to login or create a character.

"We've temporarily taken our websites offline and launched more servers to accommodate for the traffic. We hope to resolve these issues as soon as possible and appreciate your patience," said Blizzard in a statement. Players unable to login at the moment are advised to keep trying or to give it a couple of hours and then try again later.

Critics of the launch are already pointing to the always-on style of play which means that even those wanting to game on their own need to login. This is counter to the traditional single player experience which is completely offline, meaning server issues or not, it would still be possible. However in an effort to thwart pirates, Diablo III forces everyone, regardless of gameplay mode, to login first.

It's also been pointed out by those angered by the always-on system, that pirates won't suffer any of these issues, as they'll simply bypass the login procedure and play offline as they want, perhaps even connecting to private servers that aren't overcrowded and slow.

There have been less problems in this part of the world however, with European servers suffering less of an issue than those across the Atlantic.

Source: VG247

Dipping his toes into almost everything that could be labeled 'nerdy' in his free time, Jon has been writing about technology for over half a decade. While mainly focusing on PC hardware thoughout this time, today he's more varied, covering everything from gaming to general electronics, industry perspectives and consoles. As well as writing for different sites, Jon enjoys wargaming, reading and PC gaming, hoping to balance out these geeky pastimes with fire spinning and MMA.