Microsoft officials claim that although technology is evolving at a rapid pace, hardware replacements need not to be imposed on the Kinect. Software developers can deliver an improved experience just by refining the way this technology is being used.
Kinect's creative director, Kudo Tsunoda, explained that the trajectory of the motion sensor will be somewhat similar to those of consoles. Although this kind of equipment has hardware components that can be considered old nowadays, it can still render high quality titles without sacrificing its performance capability.
The key to success is how developers understand the current technology and as Tsunoda puts it: "You're going to get better performance, better experiences, new inventions over time... It's because developers are able to do more with the technology as they've become more experienced in working with it."
The principle can be demonstrated by resorting once more to consoles, where the first titles released on the Xbox 360 were simply dull compared to new content such as Call of Duty: Black Ops 2.
Moreover, Kudo Tsunoda hinted that Microsoft won't release the next generation sensor anytime soon, because the company's goal is to drive developers into creating improved content, without forcing consumers to buy a new device.
Although rumours claim that the Kinect 2 will sense the user's mood, read lips and have other futuristic features, Microsoft has managed to get the most out of the current edition by introducing NUads, holographic video chat as well as many other functions.