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Nvidia forced to delay Shield launch due to mechanical glitch

Nvidia has announced that it will delay the launch of Shield gaming console for at least a month due to a technical glitch.

"The issue relates to a third-party mechanical component, and we're working around the clock with the supplier to get it up to our expectations," Nvidia said in a blog post. The problems cropped up during "final quality-assurance testing."

The company said it is eager to get the Shield into consumers' hands, but "we won't do that until it's fully up to the exacting standards that Nvidia's known for."

The Shield was scheduled to debut this week, but will now be delayed until next month, according to Nvidia.

"We apologize to those who have preordered Shields and to all those who are waiting for them to go on sale. But we want every Shield to be perfect," the company concluded.

The announcement comes shortly after Nvidia cut the price of the Shield from $349 (£229) to $299 (£197). "We've heard from thousands of gamers that if the price was $299, we'd have a home run. So we're changing the price of Shield to $299," Nvidia said last week.

The Shield made a splash at this year's CES, when it debuted as Project Shield. It is the first flagship device for Nvidia's new Tegra 4 chipset, and includes a 5in, 720p touchscreen in its top half. The bottom half is all gaming controller: two analogue sticks, a D-pad, buttons and bumpers. On the back, you'll find an HDMI port and MicroSD slot. The device connects to the Internet with Wi-Fi, and has enough battery life to play games for five to 10 hours or show HD video for 24 hours.

But the gaming space is crowded. Sony and Microsoft are gearing up to release their next-gen consoles later this year, while smaller, Android-based gaming options from the likes of PlayJam and GamePop are on the way. Meanwhile, the Ouya debuted this week, and the Windows-based Razer Edge Pro is already on store shelves.

Microsoft apparently felt the pressure last week when it backtracked on plans to require an online connection for the Xbox One and softened its stance on used games.