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Where is there room to develop a new app in the mobile market?

(Image credit: IT Pro Portal)

You have an app. It’s brilliant, useful, and user-friendly — everything your target audience needs. But the market’s crowded. What used to be a wide-open field in the late 1990s and early 2000s is now dominated by a band of 800-pound gorillas. What little space those heavyweights haven’t filled is governed by fierce, cutthroat competition. How can you break into the market without going broke or being swallowed by a software giant?

Less room for growth

According to a study by Flurry Analytics, the explosive growth in mobile apps since the advent of the iPhone in 2007 has decreased significantly. In January 2017, the mobile analytics company reported that mobile app usage increased 11 per cent in 2016, far more modest than in previous years: 58 per cent in 2015, 76 per cent in 2014, and 103 per cent in 2013.

Not only has the overall market matured, but market niches have begun to acquire new customers by poaching their rivals’ customer bases. In other words, Tech Firm A won’t grow its customer base without taking customers away from Tech Firms B, C, and D.

You’ve seen it with cell phone companies. Now it’s happening to mobile app providers.

In response to the Flurry Analytics study, TechCrunch points out that “apps have maxed out on the finite resource that is users’ time.” No one has more than 24 hours in a single day. Once a person’s day is full, something has to give way to make room for something else. If a busy person has a handful of apps he uses throughout the day — and those apps adequately satisfy his needs — then he’s not going to spend time looking for something else that might work just as well.  

The social media example

Nowhere has market maturity been so evident as social media. Remember MySpace? Facebook, Snapchat, Instagram, Twitter, LinkedIn, and other well-known brands have saturated the social-media market, each carving out a niche for itself in the social fabric of daily life for hundreds of millions of people. Competitors such as Google+ haven’t fared well because they failed to improve significantly upon the existing services provided by other platforms.

Your company might have a brilliant, incredible, and totally wonderful new social media app that compares favourably to anything that’s already out there, but grabbing that market share to become a viable competitor won’t be easy. Obstacles that stand in your way include:

  • Lack of recognition: Everyone knows the social-media giants. Finding your place among them will consume considerable resources for marketing and advertising.
  • Lack of investment: Venture capitalists and angel investors won’t sink their money into something that doesn’t have a promising track record or a decent chance of success.

Let’s say that your app has acquired a small, but steadily growing, cohort of happy users who abandon the big brands for your upstart platform. Where lack of recognition once posed a problem, recognition may now pose a bigger problem. Catch the attention of Twitter, Facebook, Google, or other digital giants and acquisition may well follow. While acquisition likely means a financial boost for you, it probably also means saying goodbye to your app as you know it — the giants have a history of phasing out the apps they purchase.   

In 2015, social marketing firm Social Fresh reported that social media companies aggressively acquire would-be competition. From 2011 to 2014, Twitter bought 21 rival applications, Facebook 15, Yahoo 11, Google 10, LinkedIn nine, Salesforce and Oracle six apiece, and Hootsuite five. Index reported the top 10 social media acquisitions of 2016:  

  • Microsoft acquired LinkedIn for $26 billion
  • acquired MegaFon for $755.2 million (converted from the British Pound)
  • acquired Yodle for $342 million
  • Pacific Special Acquisition Corp. acquired Borqs for $303 million
  • Ally Financial acquired TradeKing for $275 million
  • Oracle acquired AddThis for $200 million
  • Vista Equity Partners acquired GovDelivery for $153 million
  • Twitter acquired Magic Pony Technology for $150 million
  • acquired Foodpanda for $100 million
  • MeetMe acquired Skout for $55 million

These companies gain huge market share through acquisitions because users generally stick with their apps regardless of who owns them.

Unless your company has deep pockets to avoid being acquired by a big tech company, you may want to design any new mobile app with an eye to becoming an acquisition and being absorbed by your competition. However, being acquired is a dream compared to the alternative. 

Running with the big dogs

The bigger fear is that your app gets noticed by the big guys when you’re too small for them to consider buying. In this case, they’ll simply update their own platforms, become your competition, and wait until you can’t keep up. One reason why Facebook, Twitter, and others dominate the social-media market is that other applications failed at the basic service level. If your mobile app is going to succeed, then not only must it not fail, but it must also rise above what the “big dogs” can do.

In 2013, Visually reported a graphic summary of the top 10 social media sites that failed. The failure to provide fast, robust, user-friendly service shines through as a common theme for those sites. Former news aggregator site, Digg, didn’t stand a chance in the market once Facebook and Twitter took notice of it’s awesome article-sharing features.

Any mobile app that’s had a chance of succeeding in today’s saturated market must not only be capable of running with the big dogs but outperforming them too without making life more difficult for the target audience.

Avoid ID-10-T errors to succeed

Launching a new mobile app and nurturing it to rousing success is possible. First, know where your market opportunities lie.

In August 2016, Enterprise Mobility Exchange predicted that the enterprise application market would grow to a value of $287.7 billion by 2024. That’s almost double the market value of its $150-billion worth in 2015.

Business of Apps foretells explosive growth in the realm of the Internet of Things (IoT): “smart” devices and processes (everything from homes, cars, and power grids to supply chains, farming, manufacturing processes, and retail systems). All these examples rely upon “the networking of physical objects around you through use of sensors that can transfer or transmit data about the objects.” 

Remember that tale about your toaster trading jokes with your shower? That will become a reality sooner rather than later.

Enterprise Mobility Exchange predicts that the largest growth of IoT at the consumer level will occur in North America and Asia Pacific, together comprising more than half of the market share of 2024. That prediction assumes that demand exists and will grow, not that mobile apps will become available to meet that demand.

Already ubiquitous through such digital giants as Microsoft and Adobe, cloud computing also offers significant opportunity for enterprise mobility, particularly regarding technology management and information security.

The market is enormous and the rewards substantial. A mobile app that solves problems, makes life or business easier, is simple to use, and adds value to the user experience stands a chance of commercial success.

Hunter Jensen, Founder and CEO, Barefoot Solutions
Image Credit: ITPP

Hunter Jensen
Hunter Jensen is the Founder and CEO of Barefoot Solutions, an innovative digital agency headquartered in San Diego, CA. Barefoot Solutions specialises in web and mobile design and development, including web, iOS, Android, IoT, AppleTV, Apple Watch, and more. Having worked in technology for more than 19 years, Hunter's experience covers the entire lifecycle of product design and development, as well as all other facets of running a digital agency, including business development and fundraising. Hunter's comprehensive technical knowledge combined with his natural creativity enable him to meet his client's needs with industry-leading digital solutions.